Students examine different types of fabric and their characteristics. Using magnifying glasses …
Students examine different types of fabric and their characteristics. Using magnifying glasses and sandpaper, they test and observe the weave and wear quality of fabric samples. By comparing the qualities of different fabrics they come to understand why so many different types of fabric exist and are able to recognize or suggest different uses for them.
Students come to understand the basics of engineering associated with the use, …
Students come to understand the basics of engineering associated with the use, selection, and properties of fabrics. A wide variety of natural and synthetic fibers are used in our clothing, home furnishings and in our travel and sports equipment. The specific material chosen for each application depends on how closely the properties of the material match the design needs. This activity focuses on the different characteristics of fabrics and shows students how natural and synthetic fabrics differ from one another. Students weigh the advantages and disadvantages of fabrics when considering the appropriate fabric to be used.
Students combine art, gaming culture and engineering by fabricating light-up patches to …
Students combine art, gaming culture and engineering by fabricating light-up patches to increase youngsters’ visibility at night. The open-ended project is presented as a hypothetical design challenge: Students are engineers who have been asked by a group of parents whose children go out Pokémon hunting at night to create glowing patches that they adhere to clothing or backpacks to help vehicle drivers see the kids in the dark. Student pairs create Pokémon character stencil designs cut from iron-on fabric patches, adding transparent layers for color. Placed over an EL (electroluminescent) panel that is connected to a battery pack, the stencils create glowing designs. Each team creates a circuit, which includes lengthening the EL panel wiring to make it easier to wear. Then they sew/adhere the patches onto hoodies, messenger bags, hats, pockets or other applications they dream up. The project concludes with team presentations as if to an audience of project clients. Keep the project simple by hand cutting and ironing/sewing, or use cutting machines, laser cutters and sewing machines, if available.
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