Student groups construct simple conductivity probes and then integrate them into two …
Student groups construct simple conductivity probes and then integrate them into two different circuits to test the probe behavior in solutions of varying conductivity (salt water, sugar water, distilled water, tap water). The activity culminates with student-designed experiments that utilize the constructed probes. The focus is to introduce students to the fabrication of the probe and expose them to two different ways to integrate the probe to obtain qualitative and quantitative measurements, while considering the application and utility of a conductivity probe within an engineering context. A provided handout guides teams through the process: background reading and questions; probe fabrication including soldering; probe testing and data gathering (including circuit creation on breadboard); probe connection to Arduino (including circuit creation and code entry) and a second round of testing and data gathering; design and conduct their own lab experiments that use the probes; online electrolyte/nonelectrolyte reading, short video, comprehension check and analysis questions.
Students put their STEAM knowledge and skills to the test by creating …
Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.
Students combine art, gaming culture and engineering by fabricating light-up patches to …
Students combine art, gaming culture and engineering by fabricating light-up patches to increase youngsters’ visibility at night. The open-ended project is presented as a hypothetical design challenge: Students are engineers who have been asked by a group of parents whose children go out Pokémon hunting at night to create glowing patches that they adhere to clothing or backpacks to help vehicle drivers see the kids in the dark. Student pairs create Pokémon character stencil designs cut from iron-on fabric patches, adding transparent layers for color. Placed over an EL (electroluminescent) panel that is connected to a battery pack, the stencils create glowing designs. Each team creates a circuit, which includes lengthening the EL panel wiring to make it easier to wear. Then they sew/adhere the patches onto hoodies, messenger bags, hats, pockets or other applications they dream up. The project concludes with team presentations as if to an audience of project clients. Keep the project simple by hand cutting and ironing/sewing, or use cutting machines, laser cutters and sewing machines, if available.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.