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The Broken Stick Experiment: Triangles, Random Numbers and Probability
Conditional Remix & Share Permitted
CC BY-NC-SA
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This learning video is designed to develop critical thinking in students by encouraging them to work from basic principles to solve a puzzling mathematics problem that contains uncertainty. Materials for in-class activities include: a yard stick, a meter stick or a straight branch of a tree; a saw or equivalent to cut the stick; and a blackboard or equivalent. In this video lesson, during in-class sessions between video segments, students will learn among other things: 1) how to generate random numbers; 2) how to deal with probability; and 3) how to construct and draw portions of the X-Y plane that satisfy linear inequalities.

Subject:
Mathematics
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Richard C. Larson
Date Added:
03/18/2020
The Monty Hall Problem or How to Outsmart a Game Show and Win a Car
Unrestricted Use
CC BY
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This lesson teaches students how to make decisions in the face of uncertainty by using decision trees. It is aimed for high school kids with a minimal background in probability; the students only need to know how to calculate the probability of two uncorrelated events both occurring (ie flipping 2 heads in a row). Over the course of this lesson, students will learn about the role of uncertainty in decision making, how to make and use a decision tree, how to use limiting cases to develop an intuition, and how this applies to everyday life. The video portion is about fifteen minutes, and the whole lesson, including activities, should be completed in about forty-five minutes. Some of the activities call for students to work in pairs, but a larger group is also okay, especially for the discussion centered activities. The required materials for this lesson are envelopes, small prizes, and some things similar in size and shape to the prize.

Subject:
Mathematics
Statistics and Probability
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Sam Shames, Cameron Tabatabaie, Ben Kaloupek
Date Added:
03/18/2020
Quantum Wave Interference
Unrestricted Use
CC BY
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When do photons, electrons, and atoms behave like particles and when do they behave like waves? Watch waves spread out and interfere as they pass through a double slit, then get detected on a screen as tiny dots. Use quantum detectors to explore how measurements change the waves and the patterns they produce on the screen.

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Carl Wieman
Danielle Harlow
Kathy Perkins
Sam McKagan
Sam Reid
Wendy Adams
Date Added:
09/09/2006
Rock, Paper, Scissors Probability!
Read the Fine Print
Educational Use
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Students learn about probability through a LEGO® MINDSTORMS® NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better understanding of events that follow real-life random phenomenon, such as bridge failures, weather forecasts and automobile accidents. Students learn to connect keywords such as certainty, probable, unlikely and impossibility to real-world engineering applications.

Subject:
Engineering and Information Technologies
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Akim Faisal
Janet Yowell
Date Added:
09/18/2014
Thinking Robotics: Teaching Robots to Make Decisions
Read the Fine Print
Educational Use
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Students learn basic concepts of robotic logic and programming by working with Boe-Bot robots—a simple programmable robotic platform designed to illustrate basic robotic concepts. Under the guidance of the instructor and a provided lab manual, student groups build simple circuits and write codes to make their robots perform a variety of tasks, including obstacle and light detection, line following and other motion routines. Eight sub-activities focus on different sensors, including physical sensors, phototransistors and infrared headlights. Students test their newly acquired skills in the final activity, in which they program their robots to navigate an obstacle course.

Subject:
Engineering and Information Technologies
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jeffrey R. Peters
Rushabh Patel
Date Added:
10/14/2015