Working as engineering teams in this introductory pneumatics lab, students design and …
Working as engineering teams in this introductory pneumatics lab, students design and build working pneumatic (air-powered) systems. The goal is to create systems that launch balls into the air. They record and analyze data from their launches.
Students are introduced to the idea of electrical energy. They learn about …
Students are introduced to the idea of electrical energy. They learn about the relationships between charge, voltage, current and resistance. They discover that electrical energy is the form of energy that powers most of their household appliances and toys. In the associated activities, students learn how a circuit works and test materials to see if they conduct electricity. Building upon a general understanding of electrical energy, they design their own potato power experiment. In two literacy activities, students learn about the electrical power grid and blackouts.
Students combine art, gaming culture and engineering by fabricating light-up patches to …
Students combine art, gaming culture and engineering by fabricating light-up patches to increase youngsters’ visibility at night. The open-ended project is presented as a hypothetical design challenge: Students are engineers who have been asked by a group of parents whose children go out Pokémon hunting at night to create glowing patches that they adhere to clothing or backpacks to help vehicle drivers see the kids in the dark. Student pairs create Pokémon character stencil designs cut from iron-on fabric patches, adding transparent layers for color. Placed over an EL (electroluminescent) panel that is connected to a battery pack, the stencils create glowing designs. Each team creates a circuit, which includes lengthening the EL panel wiring to make it easier to wear. Then they sew/adhere the patches onto hoodies, messenger bags, hats, pockets or other applications they dream up. The project concludes with team presentations as if to an audience of project clients. Keep the project simple by hand cutting and ironing/sewing, or use cutting machines, laser cutters and sewing machines, if available.
Students investigate different forms of hybrid engines as well as briefly conclude …
Students investigate different forms of hybrid engines as well as briefly conclude a look at the different forms of potential energy, which concludes the Research and Revise step of the legacy cycle. Students are introduced to basic circuit schematics and apply their understanding of the difference between series and parallel circuits to current research on hybrid cars.
Students explore the basics of DC circuits, analyzing the light from light …
Students explore the basics of DC circuits, analyzing the light from light bulbs when connected in series and parallel circuits. Ohm's law and the equation for power dissipated by a circuit are the two primary equations used to explore circuits connected in series and parallel. Students measure and see the effect of power dissipation from the light bulbs. Kirchhoff's voltage law is used to show how two resistor elements add in series, while Kirchhoff's current law is used to explain how two resistor elements add when in parallel. Students also learn how electrical engineers apply this knowledge to solve problems. Power dissipation is particularly important with the introduction of LED bulbs and claims of energy efficiency, and understanding how power dissipation is calculated helps when evaluating these types of claims. This activity is designed to introduce students to the concepts needed to understand how circuits can be reduced algebraically.
Students act as engineers to apply what they know about how circuits …
Students act as engineers to apply what they know about how circuits work in electrical/motorized devices to design their own battery-operated model motor vehicles with specific paramaters. They calculate the work done by the vehicles and the power produced by their motor systems.
Students make their own design decisions about controlling the LEDs in a …
Students make their own design decisions about controlling the LEDs in a light-up, e-textile circuit, plush toy project that they make using LilyPad ProtoSnap components and conductive thread. They follow step-by-step instructions to assemble a product while applying their own creativity to customize it. They first learn about the switches—an on/off switch and a button—exploring these two ways of controlling the flow of electric current to LEDs and showing them the difference between closed and open circuits. Then they craft their creative light-up plush pals made from sewn and stuffed felt pieces (template provided) that include sewn electric circuits. Through this sewable electronics project, students gain a familiarity with microcontrollers, circuits, switches and LEDs—everyday items in today’s world and the components used in so many engineered devices.
During a power failure, or when we go outside at night, we …
During a power failure, or when we go outside at night, we grab a flashlight so we can find our way. What happens inside a flashlight that makes the bulb light up? Why do we need a switch to turn on a flashlight? Have you ever noticed that for the flashlight to work you must orient the batteries a certain way as you insert them into the casing? Many people do not know that a flashlight is a simple series circuit. In this hands-on activity, students build this everyday household item and design their own operating series circuit flashlights.
Students are introduced to circuits through a teacher demonstration using a set …
Students are introduced to circuits through a teacher demonstration using a set of Christmas lights. Then students groups build simple circuits using batteries, wires and light bulbs. They examine how electricity is conducted through a light bulb using a battery as a power source. Students also observe the differences between series and parallel circuits by building each type.
What is inside a video game controller? Students learn about simple circuits …
What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.
Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. …
Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.
Students explore the composition and practical application of parallel circuitry, compared to …
Students explore the composition and practical application of parallel circuitry, compared to series circuitry. Students design and build parallel circuits and investigate their characteristics, and apply Ohm's law.
In this extension to the Ohm's Law I activity, students observe just …
In this extension to the Ohm's Law I activity, students observe just how much time it takes to use up the "juice" in a battery, and if it is better to use batteries in series or parallel. This extension is suitable as a teacher demonstration and may be started before students begin work on the Ohm's Law I activity.
Students work to increase the intensity of a light bulb by testing …
Students work to increase the intensity of a light bulb by testing batteries in series and parallel circuits. They learn about Ohm's law, power, parallel and series circuits, and ways to measure voltage and current.
Students learn that charge movement through a circuit depends on the resistance …
Students learn that charge movement through a circuit depends on the resistance and arrangement of the circuit components. In a hands-on activity, students build and investigate the characteristics of series circuits. In another activity, students design and build a flashlight.
Light up your love with paper circuits this Valentine’s Day—no soldering required! …
Light up your love with paper circuits this Valentine’s Day—no soldering required! Create a sure-to-impress flashing birthday card or design a light-up Christmas card—all with paper circuits! In this activity, students are guided through the process to create simple paper circuitry using only copper tape, a coin cell battery, a light-emitting diode (LED) and small electronic components such as a LilyPad Button Board. Making light-up greeting cards with paper circuitry is great way to teach the basics of how circuits function while giving students an outlet to express their artistic creativity.
Students engage in an interactive "hot potato" demonstration to gain an appreciation …
Students engage in an interactive "hot potato" demonstration to gain an appreciation for the flow of electrons through a circuit. Students role play the different parts of a simple circuit and send small items representing electrons (paper or candy pieces) through the circuit.
Students download the software needed to create Arduino programs and make sure …
Students download the software needed to create Arduino programs and make sure their Arduino microcontrollers work correctly. Then, they connect an LED to the Arduino and type up and upload programs to the Arduino board to 1) make the LED blink on and off and 2) make the LED fade (brighten and then dim). Throughout, students reflect on what they've accomplished by answering questions and modifying the original programs and circuits in order to achieve new outcomes. A design challenge gives students a chance to demonstrate their understanding of actuators and Arduinos; they design a functioning system using an Arduino, at least three actuators and either a buzzer or toy motor. For their designs, students sketch, create and turn in a user's manual for the system (text description, commented program, detailed hardware diagram). Numerous worksheets and handouts are provided.
Students use potatoes to light an LED clock (or light bulb) as …
Students use potatoes to light an LED clock (or light bulb) as they learn how a battery works in a simple circuit and how chemical energy changes to electrical energy. As they learn more about electrical energy, they better understand the concepts of voltage, current and resistance.
Students imagine they are stranded on an island and must create the …
Students imagine they are stranded on an island and must create the brightest light possible with the meager supplies they have on hand in order to gain the attention of a rescue airplane. In small groups, students create circuits using items in their "survival kits" to create maximum voltage, measured with a multimeter and two LED lights. To complete the activity, students act as engineers by using the given materials to create circuits that produces the highest voltage and light up the most LED lights. They apply their knowledge of how voltage differs in a series circuit and a parallel circuit to design their solutions.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.