The basic processes involved in manufacturing systems are demonstrated while students produce …
The basic processes involved in manufacturing systems are demonstrated while students produce their own picture frames. They learn about cutting, shaping, assembly, joining and finishing, as well as attention to quality, safety and production quantity.
Students explore the composition and practical application of parallel circuitry, compared to …
Students explore the composition and practical application of parallel circuitry, compared to series circuitry. Students design and build parallel circuits and investigate their characteristics, and apply Ohm's law.
Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings …
Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings are taken by dropping a weight with a pre-measured rope off the side of a boat and noting the measurement on the rope when the weight hits the bottom. In this activity, student teams replicate the creation of seafloor bathymetry by taking a simplified form of soundings of an unseen seafloor model inside a shoebox and translating their collected data into a visualization of the topography, enabling them to better understand and appreciate modern remote sensing.
Students are introduced to the concept of tracking and spatial movements of …
Students are introduced to the concept of tracking and spatial movements of animals in relation to the environments in which they live. Students improve their understanding of animal tracking and how technology is used in this process.
The marine environment is unique and because little light penetrates under water, …
The marine environment is unique and because little light penetrates under water, technologies that use sound are required to gather information. The seafloor is characterized using underwater sound and acoustical systems. Current technological innovations enable scientists to further understand and apply information about animal locations and habitat. Remote sensing and exploration with underwater vehicles enables researchers to map and understand the sea floor. Similar technologies also aid in animal tracking, a method used within science and commercial industries. Through inquiry-based learning techniques, students learn the importance of habitat mapping and animal tracking.
The following lesson is an introduction to the ideas and implications of …
The following lesson is an introduction to the ideas and implications of animal tracking. Animal tracking is a useful method used within science and commercial industries. For instance, when planning the development coastal areas, animal presence and movement should be taken into consideration. The lesson engages students in an activity to monitor animal foraging behavior on a spatial scale. The students will break into groups and track each other's movements as they move through a pre-determined course. The results will be recorded both individually and collaboratively in an attempt to understand animal movement regarding foraging behavior. Students will also engage in a creative design activity, focusing on how they would design a tag for a marine animal of their choice. In conclusion, instructors will query the class on data interpretation and how spatial information is important in relation to commercial, conservation, and scientific research decisions.
Based on their experience exploring the Mars rover Curiosity and learning about …
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.
Students explore Mars and Jupiter, the fourth and fifth planets from the …
Students explore Mars and Jupiter, the fourth and fifth planets from the Sun. They learn some of the unique characteristics of these planets. They also learn how engineers help us learn about these planets with the design and development of telescopes, deep space antennas, spacecraft and planetary rovers.
As part of a design challenge, students learn how to use a …
As part of a design challenge, students learn how to use a rotation sensor (located inside the casing of a LEGO® MINDSTORMS ® NXT motor) to measure how far a robot moves with each rotation. Through experimentation and measurement with the sensor, student pairs determine the relationship between the number of rotations of the robot's wheels and the distance traveled by the robot. Then they use this ratio to program LEGO robots to move precise distances in a contest of accuracy. The robot that gets closest to the goal without touching the toy figures at the finish line is the winning programming design. Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations. They also become familiar with the engineering design process as they engage in its steps, from understanding the problem to multiple test/improve iterations to successful design.
Students learn about slope, determining slope, distance vs. time graphs through a …
Students learn about slope, determining slope, distance vs. time graphs through a motion-filled activity. Working in teams with calculators and CBL motion detectors, students attempt to match the provided graphs and equations with the output from the detector displayed on their calculators.
Students investigate the materials properties such as acoustical absorptivity, light reflectivity, thermal …
Students investigate the materials properties such as acoustical absorptivity, light reflectivity, thermal conductivity, hardness, and water resistance of various materials. They use sound, light and temperature sensors to collect data on various materials. They practice making design decisions about what materials would be best to use for specific purposes and projects, such as designing houses in certain environments to meet client requirements. After testing, they use the provided/tested materials to design and build model houses to meet client specifications.
Students leach organic matter from soil to create a water sample with …
Students leach organic matter from soil to create a water sample with high dissolved organic matter content (DOM), and then make filters to see if the DOM can be removed. They experience the difficulties of removing DOM from water, and learn about other processes that might make DOM removal more effective.
Students play the role of engineers as they test, design and build …
Students play the role of engineers as they test, design and build Mentos(TM) fountains a dramatic example of how potential energy (stored energy) can be converted to kinetic energy (motion). They are challenged to work together as a class to optimize the design of the basic soda/candy geyser made by the teacher. To do this, three research teams each investigate how a different variable nozzle shape, soda temperature, number of candies affects fountain height. They devise and run experimental tests to determine the best variable values. Then they combine their results to design the highest fountain to compete head-to-head with the teacher's geyser design.
Students learn how to find the maximum power point (MPP) of a …
Students learn how to find the maximum power point (MPP) of a photovoltaic (PV) panel in order to optimize its efficiency at creating solar power. They also learn about real-world applications and technologies that use this technique, as well as Ohm's law and the power equation, which govern a PV panel's ability to produce power.
This lesson explores the drag force on airplanes. The students will be …
This lesson explores the drag force on airplanes. The students will be introduced to the concept of conservation of energy and how it relates to drag. Students will explore the relationship between drag and the shape, speed and size of an object.
Students revisit Bernoulli's Principle (Lesson 1 of the Airplanes unit) and learn …
Students revisit Bernoulli's Principle (Lesson 1 of the Airplanes unit) and learn how engineers use this principle to design airplane wings. Airplane wings create lift by changing the pressure of the air around it. This is the first of four lessons exploring the four key forces in flight: lift, weight, thrust and drag.
In this lesson, students will study how propellers and jet turbines generate …
In this lesson, students will study how propellers and jet turbines generate thrust. This lesson focuses on Isaac Newton's 3rd Law of Motion, which states that for every action there is an equal and opposite reaction.
The purpose of this lesson is to help students understand the relationship …
The purpose of this lesson is to help students understand the relationship between the mass and the weight of an object. Students will study the properties of common materials and why airplanes use specific materials.
This lesson begins with a demonstration of the deflection of an electron …
This lesson begins with a demonstration of the deflection of an electron beam. Students then review their knowledge of the cross product and the right hand rule with sample problems. After which, students study the magnetic force on a charged particle as compared to the electric force. The following lecture material covers the motion of a charged particle in a magnetic field with respect to the direction of the field. Finally, students apply these concepts to understand the magnetic force on a current carrying wire. Its associated activity allows students to further explore the force on a current carrying wire.
As the first engineering design challenge of the unit, students are introduced …
As the first engineering design challenge of the unit, students are introduced to the logic for solving a maze. First they observe a blindfolded student volunteer being guided through a classroom maze by the simple verbal instructions of another student. In this demonstration, the blindfolded student represents a robot and the guiding student represents programming commands. Then student groups apply that logic to program LEGO MINDSTORMS(TM) NXT robots to navigate through a maze, first with no sensors, and then with sensors. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.
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