Updating search results...

Search Resources

6 Results

View
Selected filters:
  • switch
How Do You Make Loops and Switches?
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn how to program using loops and switches. They see how loops enable us to easily and efficiently tell a computer to keep repeating an operation. They also see that switches permit programs to follow different instructions based on whether or not preconditions are fulfilled. Using the LEGO MINDSTORMS(TM) NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined. With practice, they incorporate these tools into their programming skill sets in preparation for the associated activity. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Engineering and Information Technologies
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Light-Up Plush Pals
Read the Fine Print
Educational Use
Rating
0.0 stars

Students make their own design decisions about controlling the LEDs in a light-up, e-textile circuit, plush toy project that they make using LilyPad ProtoSnap components and conductive thread. They follow step-by-step instructions to assemble a product while applying their own creativity to customize it. They first learn about the switches—an on/off switch and a button—exploring these two ways of controlling the flow of electric current to LEDs and showing them the difference between closed and open circuits. Then they craft their creative light-up plush pals made from sewn and stuffed felt pieces (template provided) that include sewn electric circuits. Through this sewable electronics project, students gain a familiarity with microcontrollers, circuits, switches and LEDs—everyday items in today’s world and the components used in so many engineered devices.

Subject:
Engineering and Information Technologies
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Morgan Ulrich
Date Added:
05/11/2017
Make a Shoebox Arcade Controller
Read the Fine Print
Educational Use
Rating
0.0 stars

What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.

Subject:
Engineering and Information Technologies
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Morgan Ulrich
Date Added:
11/09/2017
The Path of Electrons
Read the Fine Print
Educational Use
Rating
0.0 stars

Students engage in an interactive "hot potato" demonstration to gain an appreciation for the flow of electrons through a circuit. Students role play the different parts of a simple circuit and send small items representing electrons (paper or candy pieces) through the circuit.

Subject:
Electronic Technologies
Engineering and Information Technologies
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise Carlson
Jeff Lyng
Malinda Schaefer Zarske
Sharon D. Perez-Suarez
Date Added:
10/14/2015
Switcheroo
Read the Fine Print
Educational Use
Rating
0.0 stars

In this hands-on activity, students construct a simple switch and determine what objects and what types of materials can be used to close a switch in a circuit and light a light bulb.

Subject:
Electronic Technologies
Engineering and Information Technologies
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Daria Kotys-Schwartz
Denise W. Carlson
Joe Friedrichsen
Malinda Schaefer Zarske
Sabre Duren
Xochitl Zamora Thompson
Date Added:
10/14/2015
Using Waits, Loops and Switches
Read the Fine Print
Educational Use
Rating
0.0 stars

Students are given a difficult challenge that requires they integrate what they have learned so far in the unit about wait blocks, loops and switches. They incorporate these tools into their programming of the LEGO MINDSTORMS(TM) NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity helps students understand how similar logic is implemented for other every day device operations via computer programs. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Electronic Technologies
Engineering and Information Technologies
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014