Students learn how engineers gather data and model motion using vectors. They …
Students learn how engineers gather data and model motion using vectors. They learn about using motion-tracking tools to observe, record, and analyze vectors associated with the motion of their own bodies. They do this qualitatively and quantitatively by analyzing several examples of their own body motion. As a final presentation, student teams act as engineering consultants and propose the use of (free) ARK Mirror technology to help sports teams evaluate body mechanics. A pre/post quiz is provided.
Students design and build devices to protect and accurately deliver dropped eggs. …
Students design and build devices to protect and accurately deliver dropped eggs. The devices and their contents represent care packages that must be safely delivered to people in a disaster area with no road access. Similar to engineering design teams, students design their devices using a number of requirements and constraints such as limited supplies and time. The activity emphasizes the change from potential energy to kinetic energy of the devices and their contents and the energy transfer that occurs on impact. Students enjoy this competitive challenge as they attain a deeper understanding of mechanical energy concepts.
During this lesson, students start to see the data structure they will …
During this lesson, students start to see the data structure they will use to store their images, towards finding a solution to this unit's Grand Challenge. Students are introduced to two-dimensional arrays and vector classes. Then they are guided to see that a vector class is the most efficient way of storing the data for their images. Grand Challenge: To write a program to simulate peripheral vision by merging two images.
Students learn about video motion capture technology, becoming familiar with concepts such …
Students learn about video motion capture technology, becoming familiar with concepts such as vector components, magnitudes and directions, position, velocity, and acceleration. They use a (free) classroom data collection and processing tool—the ARK Mirror—to visualize and record 3-D motion. The Augmented Reality Kinematics (ARK) Mirror software collects data via a motion detector. Using an Orbbec Astra Pro 3D camera or Microsoft Kinect (see note below), students can visualize and record a robust set of data and interpret them using statistical and graphical methods. This lesson introduces students to just one possible application of the ARK Mirror software—in the context of a high school physics class. Note: The ARK Mirror is ported to operate on an Orbbec platform. It may also be used with a Microsoft Kinect, although that Microsoft hardware has been discontinued. Refer to the Using ARK Mirror and Microsoft Kinect attachment for how to use the ARK MIrror software with Microsoft Kinect.
Students groups act as aerospace engineering teams competing to create linear equations …
Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.
Mechanical energy is the most easily understood form of energy for students. …
Mechanical energy is the most easily understood form of energy for students. When there is mechanical energy involved, something moves. Mechanical energy is a very important concept to understand. Engineers need to know what happens when something heavy falls from a long distance changing its potential energy into kinetic energy. Automotive engineers need to know what happens when cars crash into each other, and why they can do so much damage, even at low speeds! Our knowledge of mechanical energy is used to help design things like bridges, engines, cars, tools, parachutes, and even buildings! In this lesson, students will learn how the conservation of energy applies to impact situations such as a car crash or a falling object.
Learn about position, velocity, and acceleration graphs. Move the little man back …
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.
Students modify a provided App Inventor code to design their own diseases. …
Students modify a provided App Inventor code to design their own diseases. This serves as the evolution step in the software/systems design process. The activity is essentially a mini design cycle in which students are challenged to design a solution to the modification, implement and test it using different population patterns The result of this process is an evolution of the original app.
In this lesson, students begin to focus on the torque associated with …
In this lesson, students begin to focus on the torque associated with a current carrying loop in a magnetic field. Students are prompted with example problems and use diagrams to visualize the vector product. In addition, students learn to calculate the energy of this loop in the magnetic field. Several example problems are included and completed as a class. A homework assignment is also attached as a means of student assessment.
Students are introduced to the concepts of force, inertia and Newton's first …
Students are introduced to the concepts of force, inertia and Newton's first law of motion: objects at rest stay at rest and objects in motion stay in motion unless acted upon by an unbalanced force. Examples of contact and non-contact types of forces are provided, specifically applied, spring, drag, frictional forces, and magnetic, electric, gravitational forces. Students learn the difference between speed, velocity and acceleration, and come to see that the change in motion (or acceleration) of an object is caused by unbalanced forces. They also learn that engineers consider and take advantage of these forces and laws of motion in their designs. Through a PowerPoint® presentation and some simple teacher demonstrations these fundamental science concepts are explained and illustrated. This lesson is the first in a series of three lessons that are intended to be taught as a unit.
Students are introduced to Newton's second law of motion: force = mass …
Students are introduced to Newton's second law of motion: force = mass x acceleration. After a review of force, types of forces and Newton's first law, Newton's second law of motion is presented. Both the mathematical equation and physical examples are discussed, including Atwood's Machine to illustrate the principle. Students come to understand that an object's acceleration depends on its mass and the strength of the unbalanced force acting upon it. They also learn that Newton's second law is commonly used by engineers as they design machines, structures and products, everything from towers and bridges to bicycles, cribs and pinball machines. This lesson is the second in a series of three lessons that are intended to be taught as a unit.
Students are introduced to Newton's third law of motion: For every action, …
Students are introduced to Newton's third law of motion: For every action, there is an equal and opposite reaction. They practice identifying action-reaction force pairs for a variety of real-world examples, and draw and explain simplified free-body diagram vectors (arrows) of force, velocity and acceleration for them. They also learn that engineers apply Newton's third law and an understanding of reaction forces when designing a wide range of creations, from rockets and aircraft to door knobs, rifles and medicine delivery systems. This lesson is the third in a series of three lessons intended to be taught prior to a culminating associated activity to complete the unit.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.