This final lesson in the unit culminates with the Go Public phase …
This final lesson in the unit culminates with the Go Public phase of the legacy cycle. In the associated activities, students use linear models to depict Hooke's law as well as Ohm's law. To conclude the lesson, students apply they have learned throughout the unit to answer the grand challenge question in a writing assignment.
Does the real-world application of science depend on mathematics? In this activity, …
Does the real-world application of science depend on mathematics? In this activity, students answer this question as they experience a real-world application of systems of equations. Given a system of linear equations that mathematically models a specific circuit—students start by solving a system of three equations for the currents. After becoming familiar with the parts of a breadboard, groups use a breadboard, resistors and jumper wires to each build the same (physical) electric circuit from the provided circuit diagram. Then they use voltmeters to measure the current flow across each resistor and calculate the current using Ohm’s law. They compare the mathematically derived current values to the measured values, and calculate the percentage difference of their results. This leads students to conclude that real-world applications of science do indeed depend on mathematics! Students make posters to communicate their results and conclusions. A pre/post-activity quiz and student worksheet are provided. Adjustable for math- or science-focused classrooms.
Applied Calculus instructs students in the differential and integral calculus of elementary …
Applied Calculus instructs students in the differential and integral calculus of elementary functions with an emphasis on applications to business, social and life science. Different from a traditional calculus course for engineering, science and math majors, this course does not use trigonometry, nor does it focus on mathematical proofs as an instructional method.
Measuring the dimensions of nano-circuits requires an expensive, high-resolution microscope with integrated …
Measuring the dimensions of nano-circuits requires an expensive, high-resolution microscope with integrated video camera and a computer with sophisticated imaging software, but in this activity, students measure nano-circuits using a typical classroom computer and (the free-to-download) GeoGebra geometry software. Inserting (provided) circuit pictures from a high-resolution microscope as backgrounds in GeoGebra's graphing window, students use the application's tools to measure lengths and widths of circuit elements. To simplify the conversion from the on-screen units to the real circuits' units and the manipulation of the pictures, a GeoGebra measuring interface is provided. Students export their data from GeoGebra to Microsoft® Excel® for graphing and analysis. They test the statistical significance of the difference in circuit dimensions, as well as obtain a correlation between average changes in original vs. printed circuits' widths. This activity and its associated lesson are suitable for use during the last six weeks of the AP Statistics course; see the topics and timing note below for details.
The main objective of this lesson is to illustrate an important application …
The main objective of this lesson is to illustrate an important application of mathematics in practical life -- namely in art. Most of the pictures selected for this lesson are visible on the walls of Al-Hambra – Granada (Spain), which is one of the most important landmarks in the Islamic civilization. There are three educational goals for this lesson: (1) establishing the concept of isometries; (2) giving real-life examples of groups; (3) demonstrating the importance of matrices and their applications. As background for this lesson, students just need some familiarity with the concept of a group and a limited knowledge about matrices and the inverse of a non-singular matrix.
Students are introduced to Pascal's law, Archimedes' principle and Bernoulli's principle. Fundamental …
Students are introduced to Pascal's law, Archimedes' principle and Bernoulli's principle. Fundamental definitions, equations, practice problems and engineering applications are supplied. A PowerPoint® presentation, practice problems and grading rubric are provided.
This learning video deals with a question of geometrical probability. A key …
This learning video deals with a question of geometrical probability. A key idea presented is the fact that a linear equation in three dimensions produces a plane. The video focuses on random triangles that are defined by their three respective angles. These angles are chosen randomly subject to a constraint that they must sum to 180 degrees. An example of the types of in-class activities for between segments of the video is: Ask six students for numbers and make those numbers the coordinates x,y of three points. Then have the class try to figure out how to decide if the triangle with those corners is acute or obtuse.
Create your own shapes using colorful blocks and explore the relationship between …
Create your own shapes using colorful blocks and explore the relationship between perimeter and area. Compare the area and perimeter of two shapes side-by-side. Challenge yourself in the game screen to build shapes or find the area of funky figures. Try to collect lots of stars!
Build rectangles of various sizes and relate multiplication to area. Discover new …
Build rectangles of various sizes and relate multiplication to area. Discover new strategies for multiplying algebraic expressions. Use the game screen to test your multiplication and factoring skills!
Remember your multiplication tables? ... me neither. Brush up on your multiplication, …
Remember your multiplication tables? ... me neither. Brush up on your multiplication, division, and factoring skills with this exciting game. No calculators allowed! The students will be given mutiplication and division problems which they must answer. They also have the option of being given a number then stating the factors of how that number was attained using either multiplication or division.
Remember your multiplication tables? ... me neither. Brush up on your multiplication, …
Remember your multiplication tables? ... me neither. Brush up on your multiplication, division, and factoring skills with this exciting game. No calculators allowed!
Arithmetic | Algebra provides a customized open-source textbook for the math developmental …
Arithmetic | Algebra provides a customized open-source textbook for the math developmental students at New York City College of Technology. The book consists of short chapters, addressing essential concepts necessary to successfully proceed to credit-level math courses. Each chapter provides several solved examples and one unsolved “Exit Problem”. Each chapter is also supplemented by its own WeBWork online homework assignment. The book can be used in conjunction with WeBWork for homework (online) or with the Arithmetic | Algebra Homework handbook (traditional). The content in the book, WeBWork and the homework handbook are also aligned to prepare students for the CUNY Elementary Algebra Final Exam (CEAFE).
Arithmetic | Algebra Homework book is a static version of the WeBWork …
Arithmetic | Algebra Homework book is a static version of the WeBWork online homework assignments that accompany the textbook Arithmetic | Algebra for the developmental math courses MAT 0630 and MAT 0650 at New York City College of Technology, CUNY.
Brush up on your multiplication, division, and factoring skills with this interactive …
Brush up on your multiplication, division, and factoring skills with this interactive multiplication chart. Three levels and timed or untimed options are available.
This course is an arithmetic course intended for college students, covering whole …
This course is an arithmetic course intended for college students, covering whole numbers, fractions, decimals, percents, ratios and proportions, geometry, measurement, statistics, and integers using an integrated geometry and statistics approach. The course uses the late integers modelintegers are only introduced at the end of the course.
The text is mostly an adaptation of two other excellent open- source …
The text is mostly an adaptation of two other excellent open- source calculus textbooks: Active Calculus by Dr. Matt Boelkins of Grand Valley State University and Drs. Gregory Hartman, Brian Heinold, Troy Siemers, Dimplekumar Chalishajar, and Jennifer Bowen of the Virginia Military Institute and Mount Saint Mary's University. Both of these texts can be found at http://aimath.org/textbooks/approved-textbooks/. The authors of this text have combined sections, examples, and exercises from the above two texts along with some of their own content to generate this text. The impetus for the creation of this text was to adopt an open-source textbook for Calculus while maintaining the typical schedule and content of the calculus sequence at our home institution.
The purpose of this learning video is to show students how to …
The purpose of this learning video is to show students how to think more freely about math and science problems. Sometimes getting an approximate answer in a much shorter period of time is well worth the time saved. This video explores techniques for making quick, back-of-the-envelope approximations that are not only surprisingly accurate, but are also illuminating for building intuition in understanding science. This video touches upon 10th-grade level Algebra I and first-year high school physics, but the concepts covered (velocity, distance, mass, etc) are basic enough that science-oriented younger students would understand. If desired, teachers may bring in pendula of various lengths, weights to hang, and a stopwatch to measure period. Examples of in- class exercises for between the video segments include: asking students to estimate 29 x 31 without a calculator or paper and pencil; and asking students how close they can get to a black hole without getting sucked in.
Students design and develop a useful assistive device for people challenged by …
Students design and develop a useful assistive device for people challenged by fine motor skill development who cannot grasp and control objects. In the process of designing prototype devices, they learn about the engineering design process and how to use it to solve problems. After an introduction about the effects of disabilities and the importance of hand and finger dexterity, student pairs research, brainstorm, plan, budget, compare, select, prototype, test, evaluate and modify their design ideas to create devices that enable a student to hold and use a small paintbrush or crayon. The design challenge includes clearly identified criteria and constraints, to which teams rate their competing design solutions. Prototype testing includes independent evaluations by three classmates, after which students redesign to make improvements. To conclude, teams make one-slide presentations to the class to recap their design projects. This activity incorporates a 3D modeling and 3D printing component as students generate prototypes of their designs. However, if no 3D printer is available, the project can be modified to use traditional and/or simpler fabrication processes and basic materials.
This learning video continues the theme of an early BLOSSOMS lesson, Flaws …
This learning video continues the theme of an early BLOSSOMS lesson, Flaws of Averages, using new examples—including how all the children from Lake Wobegon can be above average, as well as the Friendship Paradox. As mentioned in the original module, averages are often worthwhile representations of a set of data by a single descriptive number. The objective of this module, once again, is to simply point out a few pitfalls that could arise if one is not attentive to details when calculating and interpreting averages. Most students at any level in high school can understand the concept of the flaws of averages presented here. The essential prerequisite knowledge for this video lesson is the ability to calculate an average from a set of numbers. Materials needed include: pen and paper for the students; a blackboard or equivalent; and coins (one per student) or something similar that students can repeatedly use to create a random event with equal chances of the two outcomes (e.g. flipping a fair coin). The coins or something similar are recommended for one of the classroom activities, which will demonstrate the idea of regression toward the mean. Another activity will have the students create groups to show how the average number of friends of friends is greater than or equal to the average number of friends in a group, which is known as The Friendship Paradox. The lesson is designed for a typical 50-minute class session.
Students follow the steps of the engineering design process as they design …
Students follow the steps of the engineering design process as they design and construct balloons for aerial surveillance. After their first attempts to create balloons, they are given the associated Estimating Buoyancy lesson to learn about volume, buoyancy and density to help them iterate more successful balloon designs.Applying their newfound knowledge, the young engineers build and test balloons that fly carrying small flip cameras that capture aerial images of their school. Students use the aerial footage to draw maps and estimate areas.
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